2013
1 item
2012
13 items
- in: Cine Tools
- on: 14 August 2012
VRay for Cinema4D does not work with camera-projections in its current version (1.2.6). As projection-mapping is a very essential technique to map textures to objects, I wrote a little helper to fix this issue.
- in: Cine Tools
- on: 30 July 2012
What is Atlasing and do I need it? Here an excerpt from Wikipedia about Atlasing:
- in: Playground
- on: 20 June 2012
These are two test-runs of two rigs that where created for an animation. The two-screen rig has inverse and also forward kinematics. The nine-screen-rig has only forward kinematics.
- in: Playground
- on: 29 May 2012
Short animation about ICSI (Intercytoplasmic Sperm Injection) and nature's fascinating ability, to surprise us. Animation: Evolution - ICSI function setupfuncf175261e25398015a181f5c0ee68ba90() { var myIFrame = document.getElementById("iframeidf175261e25398015a181f5c0ee68ba90"); setUpContainer("#videocontaineridf175261e25398015a181f5c0ee68ba90", 1.7826086956522); setUpVideoWrap("#videowrapidf175261e25398015a181f5c0ee68ba90", 656, 1, 0); setUpContainerChildren("#videocontaineridf175261e25398015a181f5c0ee68ba90"); var jsonoptions = { 'file': '/images/showroom/playground/evolutionicsi/Evolution-ICSI_656x368Audio.mp4', 'plugins': { 'hd-2' : {} }, 'hd.file': '/images/showroom/playground/evolutionicsi/Evolution-ICSI_Audio.mp4', 'image': '/images/showroom/playground/evolutionicsi/EvolutionICSI.jpg', 'wmode': 'opaque', 'playlistsize': '180', 'height': '100%', 'width': '100%', 'logo.timeout': '1.5', 'logo.file': '/images/logo.png', 'skin': 'http://www.artonbit.com/media/jwadvanced/skin/xml/fs29/fs29.xml', 'hd.fullscreen': 'true' } ;myIFrame.contentWindow.setupPlayer(jsonoptions);}
- in: Freebies
- on: 17 April 2012
This setup can be used to emit TPs just in the dimensions required. It is written as an XPresso node with some Python. I built it to create a distribution of particles which can be used for example with Geotools to break an even surface. Like this, there is a higher concentration of particles towards the center.
- in: Freebies
- on: 04 April 2012
This is a simple setup to create clocks that run with the "document-time", given a start-time. The logic is written in python within an XPresso Node, so can easily be adapted to your own needs.
- in: Playground
- on: 06 February 2012
DizCharger is a Generator Object for Cinema 4D. It creates Splines based on two Vertex-Maps. The Splines can split not unlike electrictiy and the Generator has many, many options to create a desired result. It is also pretty fun to use with the MoGraph Tracer.
- in: Playground
- on: 04 January 2012
The elephant is a scan from a real-world model (provided by courtesy of INRIA by the AIM@SHAPE Shape Repository). The gas-simulation alone used 240 Gb of disk space for the cache. The elephant and pedestal was then "filled" with 8 million particles which where affected by the gas-simulation.
- in: Freebies
- on: 03 January 2012
An XPresso implementation for emitting particles along the normals of a surface of a polygon-object. The same behavior can be achieved by other means (PMatterWaves, TP Surface Emitter Preset), this is meant as a simple example how to implement this with XPresso.
2011
6 items
- in: Playground
- on: 19 December 2011
The following images could be entitled "Visual Noise". All you can see in the images, is geometry generated at rendertime. This is the so called SPD (Subpolygon-Displacement). Most images have a six-sided cube as a base, some have other simple polygon objects. Everything else is generated by subdividing those surfaces by a very high amount (8-11 subdivisions) and then extrude them by noise-functions.
- in: Freebies
- on: 04 November 2011
This plugin is a little helper. It will assign the Material with the name 'Overlay' to every object in a hierarchy or to all objects in the document.
- in: Freebies
- on: 30 September 2011
When shattering objects with transparent materials, it is necessary to control the refraction for each individual piece. Otherwise the object appears already shattered, as refraction will make the borders of the pieces visible. In this scene is a simple setup which controls the "Visible by Refraction" option of Compositing Tags. You can set the minimum force necessary to enable the refraction for the piece.
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